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Quasqueton Castle ruins, level 01

Posted

I didn’t put many traps nor monsters in here. I leave that up to referees who use this.

Room 1) 100’ × 50’ × 10’ at center 7’ high walls at sides: Guard Room
There is 100 cp on the floor and covered mostly with dust to act as
a lure for adventurers.

2 Weapon racks on walls: 5’ high x 6’-8’ long x 2’ deep

empty weapon racks. part of a chair.

Room 2) 200’ × 100’ × 10’ – 50’ × 50’ × 12’ – triangular area: Banquet Hall

remains of furniture.

8 banquet tables with 14 chair each.
with a number of serving tables and containers along the walls.

some food remnants, moldy and rotting

The secret door has rusted shut, a Knock spell is needed to get it open

The stairs down are 64’ long, they drop 40’, and the angle is 51.3 degrees.

Room 3) 18’ × 18’ × 10’: Guest Room

remains of furniture.

1 bed, 2 chairs, storage closet for clothes.

2 giant rats, looking to make a home.
2 platinum pieces under the bed.

Room 4) 18’ × 18’ × 10’: Guest Room

remains of furniture.

1 bed, 2 chairs, storage closet for clothes.

2 giant rats, looking to make a home.
2 platinum pieces under the bed.

Room 5) 18’ × 18’ × 10’: Guest Room
remains of furniture.

1 bed, 2 chairs, storage closet for clothes.

2 giant rats, looking to make a home.

2 silver pieces under the bed.

Room 6) 18’ × 18’ × 10’: Guest Room

remains of furniture.

1 bed, 2 chairs, storage closet for clothes.

2 giant rats, looking to make a home.
2 copper pieces under the bed.

Room 7) 18’ × 18’ × 10’: Guest Room
Door looks repaired. There is a lock on the door.
Furniture is repaired.

1 bed, 2 chairs, storage closet for clothes.
looks lived in recently.v Small box under the repaired bed.
50 gold pieces
silver dagger +1 (magic plus 1)
and a small note that refers to shimmersheen (metalized) cloth
being sought.
(Such cloth is a highly valuable material found in Dwarf Home
by other adventurers.)

Room 8 ) 50’ × 50’ × 12’: Banquet Hall Kitchen
Door looks repaired. There is a lock on the door.

Kitchen items. One of the stoves has been repaired.
One of the cabinets has food in glass jars. The food is edible. Pecans, walnuts,
smoked ham, edible roots. The cabinet has small metal strips
nailed to it. Gnaw marks on it like rats tried to get in, but failed.

Room 9a) 9’ × 9’ × 7’: Real treasure room
Secret door in and out: push on left to open exiting. Push up to enter.v

The chest is locked, no traps.
100 platinum, 375 gold, 500 silver
two 60 gp gems
one 250 gp jewelry

On the floor nearby is a:
long sword +3
A scroll case with:
Protection from Evil (2) scrolls
A small box with 2 rings:
Protection from Fire
Freefall, 4 charges
( can be charged, 1 for 1, with Freefall spell)

a set of chain mail +1
a set of leather armor +1

Room 9b) 8.5’ × 6’ × 10’: Real treasure room entrance
Secret door in and out: push on left to open exiting. Push up to enter.

broken Skeleton and wood debris on floor.
Nothing of value. The skeleton wont attack.

Room 10) 10’ × 30’ × 10’: Fake treasure room entrance
Secret door in and out: push on left to open exiting. Push up to enter.

The wooden entrance door is slightly open.
The 6 closed chests contain small pieces of iron worth about 5 gold per chest.
(they rattle around so adventurers will think there are coins inside.)
The open chest contains a large pile, about 15 pounds worth, of shiny glass.
Worth about 20 gp to any glass maker who wants something unusual.
Otherwise worthless glass that looks like gems.

The red bottles on the table contain only water. No potions.
Ten books on the tables are rotted and contain nothing of worth
Under one of the books is a page of velum with orders to
get supplies together for a march into The Great Open.
The date is 20 years previously.

The sacks contain rotted grain.

The cloth crumbles when touched.

The four bowls contain only dust.

The mortar and pestle are usable.
Worth 50 gp

Room 11) 75’ × 177’ × 20’: main kitchen
Doors are rotted.

2 giant centipedes are in the room.

The stoves don’t work and need repair.
The storage cabinets are rotted.

Nothing here of value.

Room 12) 50’ × 50’ × 10’: storage
Doors, furniture, barrels, sacks are rotted.

The table and small chairs were for guards to
keep an eye on these supplies as guards passed through here
if the Guard Room needed backup.

Room 13) 30’ × 60’ high: tower up to surface.
30’ of the tower is above ground.

The stone stairs are covered with leaves and other wind blown debris.
There is very little room as the stairs takes up much of the space.

Room 14) 50’ × 100’ × 10’: main barracks
Doors, furniture are rotted.

The east secret door slides northward into the wall.

The furniture is rotted and broken.

Of the 12 shields, one metal shield is in good shape,
one wooden shield is +1. The rest are falling apart.

All 14 of the swords are rusted and useless.

On the other table are; 7 quivers, 6 long bows,
and 7 maces.
Two maces are in good shape, the bows are rotted.
One of the quivers contains 10 arrows in good shape.
All 7 quivers are in bad shape. Two of them might be
repaired and become useful.

All of the bunks are falling apart, the blankets are rotted and moth eaten.

Under the bunk nearest the secret door are two 45 gp gems.

Room 15) 100’ × 47’ × 10’: barracks
Doors and furniture are rotted.

The rug is okay if a bit moth eaten. Worth 30 gp if repaired.

The secret door is opened by pushing on the left side exiting.
By pushing down to enter the room.

Rooms 16 through 34 are in the Jail and Punishment area.

Room 16) 50’ × 50’ × 10’: head jailer office
Doors and furniture are rotted.

The rug is okay if a bit moth eaten. Worth 30 gp if repaired.
The secret door is opened by pushing on the left side exiting.
By pushing down to enter the room.

Room 17) 9’ × 19’ × 10’: jail cell Door and furniture are rotted.

Room 18) 9’ × 19’ × 10’: jail cell Door and furniture are rotted.

Room 19) 9’ × 19’ × 10’: jail cell Door and furniture are rotted.

Room 20) 9’ × 19’ × 10’: jail cell Door and furniture are rotted.




Author
Categories Trillolara, Quasqueton Castle, ruins


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