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S16: Jara's General Store in Fondfield

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This is the Jara’s General store in Fondfield, Trillolara

Seven sales clerks. Three unobtrusive guards. This store is rather busy all months of the year.

Wagons arrive on most week days with more goods. Extra workers are hired for the arrivals.


Jara died over 100 years ago. Various owners since then changed the name, and sold it, saying it was haunted. The present owner, Shella Johns, left it named “Jara’s”. No hauntings since then.

However, sometimes a customer finds they are waited on by a burly man with a large dark brown bushy beard. He sometimes even gives a bit of advice like ‘watch out for the red cat !’ then vanishes. He is the ghost of Jara. He does give correct change, and hasn’t attacked any customers nor anyone working here. The last pickpocket to try stealing here vanished. Sometimes the advice he gives has saved an adventuring party… and sometimes nothing happens, or nothing appears to happen, that resembles the advice.



arrows, normal 1 for 2 sp ; 12 for 10 silver ; 20/14 sp , silver 1 gp each ; 30/ 50 gp , target 1 for 8 cp ; 12/8 sp

atl-atl 5 gp (spear thrower, for 5’ spears)
axe, battle 5 gp
backpack, canvas 15 gp
bandages, 2 inch by 5 yards 3 cp , 3 inch by 7 yards 7 cp
banded armor 80 gp
belt 4 sp
blanket, 3’ x 5’ 8 sp , 3’ x 6’ 10 sp , 4’ x 8’ 11 sp
bow, composite, long 110 gp , short 70 gp , long 47 gp , short 20 gp
bucket, 2 qt. , iron 8 sp , wood 2 sp
candle, tallow 2 cp each ; 5 9 cp ( melt easily in summer heat) , specials 1 gp each ( treated not to melt easily in summer heat)
cape, cotton 3 sp , silk 10 gp , wool 1 gp
chain mail 75 gp
cloak, normal 3 sp , rain 40 gp , snow 50 gp , winter 25 gp
crossbow, light 15 gp , heavy 30 gp ( order only, 2 weeks )
new bow or crossbow strings 1 sp each
dagger, steel or iron 1 gp , stone, in town 3 gp , at quarry 3 sp , silver 200 gp
grapnel, iron 5 gp , leather covered 12 gp
hammer, war 3 gp
hat 8 sp to 8 gp
helmet, great 17 gp , large ( nose guard and cheek pieces ) 11 gp , small ( nose guard) 8 gp , small ( no nose guard) 6 gp
holy symbol 25 gp
holy water 23 gp for 1; 60 gp for 3
hood, cotton 3 sp , wool 5 sp
javelin 12 sp
kerchief, 1’ x 1’ 2 cp , 2’ x 2’ 5 cp
knife, 8” 9 sp , 8” folding and lock open 2 gp 4 sp ( both knives can be used as a weapon s,m 1d3; Large 1d2)
leather armor 8 gp
lantern, bullseye 15 gp
( 80’ long by 10’ wide beam)
mace, foot 8 gp
magnifier, 2 power (2x) 155 gp , 4 power (4x) 380 gp ( both are mounted on a wooden circular frame, with a wooden handle) ( the glass lens is 2 inches across)
mirror, metal 11 gp , silver 25 gp
morning star 3 gp
oil, lantern 6 cp/pint ; 10 pints for 2 sp , monster burn 2 gp/pint
pioneer kit ( 1 axe, 1 shovel, 1 pick, and two 50 feet x 5/16 inch ropes) 7 gp ( climbing rope is 7/16 inch )
pole, 10’ 1 sp
pouch, belt, large 1 gp ( half a cubic foot) , scrolls 20 gp ( can hold 12 scrolls) , vials 7 gp ( can hold 10 potion vials)
quarrel/bolt, heavy, normal 1 for 5 sp; 12/4 gp; 20 3 gp 6 sp , silver 1 gp each , target 1 for 2 sp; 12/20 sp , light, normal 1 for 12 cp; 12/12 sp; 20/ 1 gp 6 sp , silver 1 gp each , target 1 for 6 cp; 12/6 sp
quilt, 4’ x 6’ 2 sp to 4 gp , 5’ x 7’ 3 sp to 6 gp
quiver, 12 arrows, 9 sp , 20 arrows 11 sp , 30 arrow 12 gp ( only has 10 of them) , 20 quarrels 15 sp , 40 quarels 2 gp
ration, iron 5 gp
( good for 1 week)
robe 8 sp
rope, 50’ x 7/16 inch 8 sp (usuable for non-technical climbing)
sack, large 1 sp
scimitar 10 gp
sling 10 sp , bullets, lead 20/12 sp , rocks free or 20 for 6 sp
( free means your character looks for them on the ground.)
( most of Fondield has been picked clean of sling stones.)
spear, 5’ 9 sp ; 10 for 8 gp , 7’ 1 gp
staff 5 sp
sword, long 12 gp , short 9 gp
thieve’s picks and tools 30 gp
tinder box 2 gp
( metal box, tinder, flint and steel for fire starting)
torch 2 cp each
waterskin, 2 quart 14 sp
whetstone, 2” x 4” 8 sp (sharpening stone)


Author
Categories South Hemisphere


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