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Khilla Keep Map 8 and info, Trillolara

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Khilla Keep Map 8, Trillolara


Corridors are 10 feet high.


Room 49) 70’ × 30’ × 40’ trap

see room 58 on this level Secret door: push left just inside door is a shield with a sketch map of Dtranyo Castle area

Room 50) 30’ × 40’ × 10’ barracks

7 fighter level 1 guards: plate, two-handed swords, long bows with 20 arrows each 5 food barrels, one is empty

Room 51) 50’ × 20’ × 20’ quarter of a sphere guard room

3 guards level zero: leather, shield, short swords East secret door: Bandit touch or Knock
West secret door: Bandit touch or Knock

Room 52) 20’ × 20’ × 60’ empty

( Why such a tall room ?
Sometimes there might be a gelatinous cube up there…)

Room 53) 50’ × 50’ × 90’ ( 225,000)

obviously illusional red dragon Its on the other side of a Gate… If the characters attack it, there is a 5 percent chance, cumulative per attack, that a young adult red dragon will come into this room from an alternate Prime material plane Secret door: Knock or Dispel Magic vs. 10th level

Room 54) 50’ × 20’ × 80’ trap

3 invisible ballistas one on North wall will fire a metal headed bolt at a ceramic monster
burn oil tank, holds 50 gallons, built into the west wall. The other 2 have flint heads, and will fire at the west wall. 10 percent each to strike a spark and set the monster burn oil on fire.

Room 55) 30’ × 60’ × 40’ (72,000)

North wall mural of a battle scene halflings vs. gnolls Hitting any of the gnolls will open the North wall secret door

Room 56) 20’ × 30’ × 30’ (18,000) Green slime Chest: 6’ × 4’ × 3’: trapped with Fire Trap 1d4 + 10hp needles in lock cause pain but no poison
7 gp; 1800 pp; one 3,000 gp necklace
1 Magic-User scroll: 1) Magic Missle, 2) Knock, 3) Haste, 4) Ice Storm,
5) Cloudkill, 6) Stone to Flesh, 7) Phase Door

Room 57) 20’ × 10’ × 10’ empty

North one-way door: from South push left, from North Knock South secret door: push up

Room 58) 10’ × 50’ × 7’ – 6’ × 10’ × 7’ ( 3,920 cubic feet)

2 Magic-Users 6th level NE One sleeps while the other watches. They work with
the Nomads. both have Dagger +3 Neutral Evil. No money.

Room 59) 10’ × 10’ × 10’ empty

sign on East wall: “You’re too late !”

Room 60) 10’ × 10’ × 10’

Chest: halfling touch to open or 2 Knock spells
3 halfling size elf cloaks; 750 pp


Author
Categories Trillolara, Khilla Keep, ruins


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