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Khilla Keep Map 9 and info, Trillolara

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Khilla Keep Map 9, Trillolara


Corridors are 10 feet high.


Room 61) 30’ × 30’ × 20’ ( 27,000)

carved on the floor in common:

“Boozers can’t be choosers
the directions of the four winds
are for “spelling” friends
Amber is but a Shadow
for a dhow up the River Invisible
is impossible you see !”

( The Invisible River is in The Great Open, much of the year it
doesn’t have much water in it. )

South Secret door: open touch of anyone with a S in their name
West Secret door: open touch of anyone with a W in their name
North Secret door: open touch of anyone with an N in their name



Room 62) 30’ × 20’ × 30’ empty

East secret door: Knock



Room 63) 70’ × 40’ × 36’ (100,800)

a blue line is drawn on the wall, 3’ above the floor,
around the entire room… it could be a high water mark…

a) East secret door: Knock or Dispel Magic vs. 6th level
b) East secret door: push down



Room 64) 20’ × 10’ × 10’ – 10’ × 10’ × 10’

3 Owlbears

North secret door: push left

West secret door: Knock or Dispel Magic vs.



Room 65) 30’ × 30’ × 50’ (45,000) empty

East secret door: push left
South secret door: Knock or Dispel Magic vs. 6th level
North secret door: push right



Room 66) 40’× 30’ × 30’ (36,000 cubic feet)

North wall: painting of a black horse

Nystul’s Magic Aura on horse



Room 67) 50’ × 20’ × 30’ (30,000)

Green slime on ceiling

spiral stairs going down



Room 68) 20’ × 30’ × 10’

5 Owlbears



Room 69) approximate dimensions: 10’-40’ × 30’-90’ × 10’

Secret Door: Knock or Dispel magic vs. 9th level

5 Scarecrows ( Fiend Folio)



Room 70) 40’ × 30’ × 10’ empty



Room 71) 20’ × 10’ × 10’ – 10’ × 10’ × 10’ (3,000)

Gelatinous cube is under the fake floor

The floor is covered by paper and supported by thin wood in such a way
as a probe by a staff will not give the ‘cube’s location away, but a
sword will. The ‘cube extends down 30’.

At the bottom of the 30’ high gelatinous cube is:
800 gp; 900 ep; 3,000 sp; dagger +1; Long sword +3;
elf-size plate +2; Magic-User Scroll: 3 Magic Missile spells written at 14th

The area to the left is covered by a Permanent Illusion

If any fall in or an attack is made on the ‘cube,
a tentacle will seem to sprout from the left hand
illusioned wall. Must SR vs. Magic at -5

If fail to save, will fall face forward into the 10’ × 10’ × 10’ area,
the footwear will look as if the character is being dragged into
this small area.

If make the SR, the character will scream in fear and leap backwards, falling into
the ‘cube’s pit.

All of this is enabled by a Permanent Programmed Illusion and a Permanent
Phantasmal Force to show a horrorfying green putrescent humanoid
with a third arm growing out of its chest, in the small area.

Chest: 2’ × 6’ × 4’ Fire Trap 12d4 +12 hp Magic-User Scroll all spells at 12th level 1) Fire Trap, 2) Fireball,
3) Flash 8d6 ( from a magazine), 4) Cone of Fire, 5) Unseen Servant,
6) Unseen Servant Permanent
three 3,000 gp gems;
Wand of Detect Evil: command word is “Well ?” 97 charges,
usable by Cleric Magic-User or Fighter of LG CG or LN alignments,
its 15 inches long and 2 inches in diameter, 5 percent of user’s
level below the evil present to fool the user into believing its not evil
until the user is 10th level, jeweled case worth 2,500 gp of gems set
in leather case padded with velvet. Case is 16 inches long and
2.5 inches in diameter



Room 72) 30’ × 30’ × 10’

damp walls, small water puddles on floor



Room 73) 40’ × 16’ × 10’

6 Owlbears

East secret door: Elf touch or Knock
West secret door: push left



Room 74) 80’ × 10’ × 10’

7 barrels, rotted wood, decayed fruit and meat



Room 75) 10’ × 12’ × 30’ (3600 cubic feet)

chest:

Scroll marked CY: 1)Cure Light wounds, 2) Aaron’s Rod ( from a magazine),
3) Find Traps, 4) Detect Good
Scroll marked GW: 1) Locate Self, 2) Pass Without Trace, 3) Detect Snares and Traps
Scroll marked GL: 1) Identify, 2) Push, 3) Amaze, 4) Netzabar’s Olfactory Delight,
Scroll marked R: 1) Air-Mirror ( from a magazine), 2) True Sight, 3) Dispell Illusion
75 pp; 360 gp; 3,000 sp



Room 76) 20’ × 30’ × 20’

dust everywhere, could be, from the shapes left, rotted furniture



Room 77) 10’ × 10’ × 10’

Chest: 4’ × 2’ × 2’: Fire Trap 1d4 +12

750 pp; 3,600 gp; 3,000 sp; five 500 gp gems
( scrolls written at 12th level)
Scroll marked CY: 1) Cure Critical Wounds, 2) Blade Barrier, 3) Ressurection
Scroll marked GW: 1) Wall of Fire, 2) Fire Seeds, 3) Reincarnate
Scroll marked GL: 1) Cone of Cold, 2) Reincarnate, 3) Power Word Stun
Scroll marked Z: 1) Chaos, 2) True Sight, 3) Alter Reality


Author
Categories Trillolara, Khilla Keep, ruins


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